mirror of https://github.com/exaloop/codon.git
190 lines
5.1 KiB
Markdown
190 lines
5.1 KiB
Markdown
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Codon includes a build mode called `pyext` for generating
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[Python extensions](https://docs.python.org/3/extending/extending.html)
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(which are traditionally written in C, C++ or Cython):
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``` bash
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codon build -pyext extension.codon # add -release to enable optimizations
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```
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`codon build -pyext` accepts the following options:
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- `-o <output object>`: Writes the compilation result to the specified file.
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- `-module <module name>`: Specifies the generated Python module's name.
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{% hint style="warning" %}
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It is recommended to use the `pyext` build mode with Python versions 3.9
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and up.
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{% endhint %}
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# Functions
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Extension functions written in Codon should generally be fully typed:
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``` python
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def foo(a: int, b: float, c: str): # return type will be deduced
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return a * b + float(c)
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```
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The `pyext` build mode will automatically generate all the necessary wrappers
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and hooks for converting a function written in Codon into a function that's
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callable from Python.
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Function arguments that are not explicitly typed will be treated as generic
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Python objects, and operated on through the CPython API.
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Function overloads are also possible in Codon:
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``` python
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def bar(x: int):
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return x + 2
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@overload
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def bar(x: str):
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return x * 2
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```
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This will result in a single Python function `bar()` that dispatches to the
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correct Codon `bar()` at runtime based on the argument's type (or raise a
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`TypeError` on an invalid input type).
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# Types
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Codon class definitions can also be converted to Python extension types via
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the `@dataclass(python=True)` decorator:
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``` python
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@dataclass(python=True)
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class Vec:
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x: float
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y: float
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def __init__(self, x: float = 0.0, y: float = 0.0):
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self.x = x
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self.y = y
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def __add__(self, other: Vec):
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return Vec(self.x + other.x, self.y + other.y)
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def __add__(self, other: float):
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return Vec(self.x + other, self.y + other)
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def __repr__(self):
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return f'Vec({self.x}, {self.y})'
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```
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Now in Python (assuming we compile to a module `vec`):
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``` python
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from vec import Vec
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a = Vec(x=3.0, y=4.0) # Vec(3.0, 4.0)
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b = a + Vec(1, 2) # Vec(4.0, 6.0)
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c = b + 10.0 # Vec(14.0, 16.0)
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```
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# Building with `setuptools`
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Codon's `pyext` build mode can be used with `setuptools`. Here is a minimal example:
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``` python
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# setup.py
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import os
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import sys
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import shutil
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from pathlib import Path
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from setuptools import setup, Extension
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from setuptools.command.build_ext import build_ext
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# Find Codon
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codon_path = os.environ.get('CODON_DIR')
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if not codon_path:
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c = shutil.which('codon')
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if c:
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codon_path = Path(c).parent / '..'
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else:
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codon_path = Path(codon_path)
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for path in [
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os.path.expanduser('~') + '/.codon',
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os.getcwd() + '/..',
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]:
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path = Path(path)
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if not codon_path and path.exists():
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codon_path = path
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break
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if (
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not codon_path
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or not (codon_path / 'include' / 'codon').exists()
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or not (codon_path / 'lib' / 'codon').exists()
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):
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print(
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'Cannot find Codon.',
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'Please either install Codon (https://github.com/exaloop/codon),',
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'or set CODON_DIR if Codon is not in PATH.',
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file=sys.stderr,
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)
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sys.exit(1)
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codon_path = codon_path.resolve()
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print('Found Codon:', str(codon_path))
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# Build with Codon
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class CodonExtension(Extension):
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def __init__(self, name, source):
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self.source = source
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super().__init__(name, sources=[], language='c')
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class BuildCodonExt(build_ext):
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def build_extensions(self):
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pass
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def run(self):
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inplace, self.inplace = self.inplace, False
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super().run()
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for ext in self.extensions:
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self.build_codon(ext)
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if inplace:
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self.copy_extensions_to_source()
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def build_codon(self, ext):
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extension_path = Path(self.get_ext_fullpath(ext.name))
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build_dir = Path(self.build_temp)
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os.makedirs(build_dir, exist_ok=True)
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os.makedirs(extension_path.parent.absolute(), exist_ok=True)
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codon_cmd = str(codon_path / 'bin' / 'codon')
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optimization = '-debug' if self.debug else '-release'
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self.spawn([codon_cmd, 'build', optimization, '--relocation-model=pic', '-pyext',
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'-o', str(extension_path) + ".o", '-module', ext.name, ext.source])
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ext.runtime_library_dirs = [str(codon_path / 'lib' / 'codon')]
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self.compiler.link_shared_object(
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[str(extension_path) + '.o'],
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str(extension_path),
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libraries=['codonrt'],
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library_dirs=ext.runtime_library_dirs,
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runtime_library_dirs=ext.runtime_library_dirs,
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extra_preargs=['-Wl,-rpath,@loader_path'],
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debug=self.debug,
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build_temp=self.build_temp,
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)
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self.distribution.codon_lib = extension_path
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setup(
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name='mymodule',
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version='0.1',
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packages=['mymodule'],
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ext_modules=[
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CodonExtension('mymodule', 'mymodule.codon'),
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],
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cmdclass={'build_ext': BuildCodonExt}
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)
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```
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Then, for example, we can build with:
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``` bash
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python3 setup.py build_ext --inplace
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```
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Finally, we can `import mymodule` in Python and use the module.
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