codon/test/python/myextension2.codon

288 lines
6.9 KiB
Python

print('Hello from Codon 2')
@tuple
class Vec:
a: float
b: float
tag: str
n: ClassVar[int] = 0
d: ClassVar[int] = 0
def __new__(a: float, b: float, tag: str) -> Vec:
return (a, b, tag)
def __new__(a: float = 0.0, b: float = 0.0):
v = Vec(a, b, 'v' + str(Vec.n))
Vec.n += 1
return v
def foo(self, a: float = 1.11, b: float = 2.22):
return (self.a, a, b)
def bar(self):
return self
def baz(a: float = 1.11, b: float = 2.22):
return (a, b)
def nop():
return 'nop'
@property
def c(self):
return self.a + self.b
def __str__(self):
return f'{self.tag}: <{self.a}, {self.b}>'
def __repr__(self):
return f'Vec({self.a}, {self.b}, {repr(self.tag)})'
def __add__(self, other: Vec):
return Vec(self.a + other.a, self.b + other.b, f'({self.tag}+{other.tag})')
def __iadd__(self, other: Vec):
a, b = self.a, self.b
a += other.a
b += other.b
tag = f'({self.tag}+={other.tag})'
return Vec(a, b, tag)
def __add__(self, x: float):
return Vec(self.a + x, self.b + x, f'({self.tag}+{x})')
def __iadd__(self, x: float):
a, b = self.a, self.b
a += x
b += x
tag = f'({self.tag}+={x})'
return Vec(a, b, tag)
def __add__(self, x: int):
return Vec(self.a + x, self.b + x, f'({self.tag}++{x})')
def __sub__(self, other: Vec):
return Vec(self.a - other.a, self.b - other.b, f'({self.tag}-{other.tag})')
def __isub__(self, other: Vec):
a, b = self.a, self.b
a -= other.a
b -= other.b
tag = f'({self.tag}-={other.tag})'
return Vec(a, b, tag)
def __mul__(self, x: float):
return Vec(self.a * x, self.b * x, f'({self.tag}*{x})')
def __imul__(self, x: float):
a, b = self.a, self.b
a *= x
b *= x
tag = f'({self.tag}*={x})'
return Vec(a, b, tag)
def __mod__(self, x: float):
return Vec(self.a % x, self.b % x, f'({self.tag}%{x})')
def __imod__(self, x: float):
a, b = self.a, self.b
a %= x
b %= x
tag = f'({self.tag}%={x})'
return Vec(a, b, tag)
def __divmod__(self, x: float):
raise ArithmeticError('no divmod')
# return self.a / x, self.a % x
def __pow__(self, x: float):
return Vec(self.a ** x, self.b ** x, f'({self.tag}**{x})')
def __ipow__(self, x: float):
a, b = self.a, self.b
a **= x
b **= x
tag = f'({self.tag}**={x})'
return Vec(a, b, tag)
def __neg__(self):
return Vec(-self.a, -self.b, f'(-{self.tag})')
def __pos__(self):
return Vec(self.a, self.b, f'(+{self.tag})')
def __abs__(self):
import math
return math.hypot(self.a, self.b)
def __bool__(self):
return bool(self.a) and bool(self.b)
def __invert__(self):
return Vec(-self.a - 1, -self.b - 1, f'(~{self.tag})')
def __lshift__(self, x: int):
y = 1 << x
return Vec(self.a * y, self.b * y, f'({self.tag}<<{x})')
def __ilshift__(self, x: int):
a, b = self.a, self.b
y = 1 << x
a *= y
b *= y
tag = f'({self.tag}<<={x})'
return Vec(a, b, tag)
def __rshift__(self, x: int):
y = 1 << x
return Vec(self.a / y, self.b / y, f'({self.tag}>>{x})')
def __irshift__(self, x: int):
a, b = self.a, self.b
y = 1 << x
a /= y
b /= y
tag = f'({self.tag}>>={x})'
return Vec(a, b, tag)
def __and__(self, x: int):
return Vec(int(self.a) & x, int(self.b) & x, f'({self.tag}&{x})')
def __iand__(self, x: int):
a, b = self.a, self.b
a = int(self.a) & x
b = int(self.b) & x
tag = f'({self.tag}&={x})'
return Vec(a, b, tag)
def __or__(self, x: int):
return Vec(int(self.a) | x, int(self.b) | x, f'({self.tag}|{x})')
def __ior__(self, x: int):
a, b = self.a, self.b
a = int(self.a) | x
b = int(self.b) | x
tag = f'({self.tag}|={x})'
return Vec(a, b, tag)
def __xor__(self, x: int):
return Vec(int(self.a) ^ x, int(self.b) ^ x, f'({self.tag}^{x})')
def __ixor__(self, x: int):
a, b = self.a, self.b
a = int(self.a) ^ x
b = int(self.b) ^ x
tag = f'({self.tag}^={x})'
return Vec(a, b, tag)
#def __int__(self):
# return int(self.b)
#def __float__(self):
# return self.b
#def __index__(self):
# return int(self.a)
def __floordiv__(self, x: float):
return Vec(self.a // x, self.b // x, f'({self.tag}//{x})')
def __ifloordiv__(self, x: float):
a, b = self.a, self.b
a //= x
b //= x
tag = f'({self.tag}//={x})'
return Vec(a, b, tag)
def __truediv__(self, x: float):
return Vec(self.a / x, self.b / x, f'({self.tag}/{x})')
def __itruediv__(self, x: float):
a, b = self.a, self.b
a /= x
b /= x
tag = f'({self.tag}/={x})'
return Vec(a, b, tag)
def __matmul__(self, other: Vec):
return (self.a * other.a) + (self.b * other.b)
def __imatmul__(self, x: float):
a, b = self.a, self.b
a *= x
b *= x
tag = f'({self.tag}@={x})'
return Vec(a, b, tag)
def __len__(self):
return len(self.tag)
def __getitem__(self, idx: int):
if idx == 0:
return self.a
elif idx == 1:
return self.b
elif idx == 11:
return self.a + self.b
else:
raise KeyError('bad vec key ' + str(idx))
def __contains__(self, val: float):
return self.a == val or self.b == val
def __contains__(self, val: str):
return self.tag == val
def __hash__(self):
return int(self.a + self.b)
def __call__(self, a: float = 1.11, b: float = 2.22):
return self.foo(a=a, b=b)
def __call__(self, x: str):
return (self.a, self.b, x)
def __call__(self):
return Vec(self.a, self.b, f'({self.tag}())')
def __iter__(self):
for c in self.tag:
yield c
def __eq__(self, other: Vec):
return self.a == other.a and self.b == other.b
def __eq__(self, x: float):
return self.a == x and self.b == x
def __ne__(self, other: Vec):
return self.a != other.a or self.b != other.b
def __lt__(self, other: Vec):
return abs(self) < abs(other)
def __le__(self, other: Vec):
return abs(self) <= abs(other)
def __gt__(self, other: Vec):
return abs(self) > abs(other)
def __ge__(self, other: Vec):
return abs(self) >= abs(other)
def __del__(self):
Vec.d += 1
def nd():
return Vec.d
def reset():
Vec.n = 0
def par_sum(n: int):
m = 0
@par(num_threads=4)
for i in range(n):
m += 3*i + 7
return m