mirror of https://github.com/exaloop/codon.git
288 lines
6.9 KiB
Python
288 lines
6.9 KiB
Python
print('Hello from Codon 2')
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@tuple
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class Vec:
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a: float
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b: float
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tag: str
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n: ClassVar[int] = 0
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d: ClassVar[int] = 0
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def __new__(a: float, b: float, tag: str) -> Vec:
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return (a, b, tag)
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def __new__(a: float = 0.0, b: float = 0.0):
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v = Vec(a, b, 'v' + str(Vec.n))
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Vec.n += 1
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return v
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def foo(self, a: float = 1.11, b: float = 2.22):
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return (self.a, a, b)
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def bar(self):
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return self
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def baz(a: float = 1.11, b: float = 2.22):
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return (a, b)
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def nop():
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return 'nop'
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@property
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def c(self):
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return self.a + self.b
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def __str__(self):
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return f'{self.tag}: <{self.a}, {self.b}>'
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def __repr__(self):
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return f'Vec({self.a}, {self.b}, {repr(self.tag)})'
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def __add__(self, other: Vec):
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return Vec(self.a + other.a, self.b + other.b, f'({self.tag}+{other.tag})')
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def __iadd__(self, other: Vec):
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a, b = self.a, self.b
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a += other.a
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b += other.b
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tag = f'({self.tag}+={other.tag})'
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return Vec(a, b, tag)
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def __add__(self, x: float):
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return Vec(self.a + x, self.b + x, f'({self.tag}+{x})')
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def __iadd__(self, x: float):
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a, b = self.a, self.b
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a += x
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b += x
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tag = f'({self.tag}+={x})'
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return Vec(a, b, tag)
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def __add__(self, x: int):
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return Vec(self.a + x, self.b + x, f'({self.tag}++{x})')
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def __sub__(self, other: Vec):
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return Vec(self.a - other.a, self.b - other.b, f'({self.tag}-{other.tag})')
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def __isub__(self, other: Vec):
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a, b = self.a, self.b
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a -= other.a
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b -= other.b
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tag = f'({self.tag}-={other.tag})'
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return Vec(a, b, tag)
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def __mul__(self, x: float):
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return Vec(self.a * x, self.b * x, f'({self.tag}*{x})')
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def __imul__(self, x: float):
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a, b = self.a, self.b
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a *= x
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b *= x
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tag = f'({self.tag}*={x})'
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return Vec(a, b, tag)
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def __mod__(self, x: float):
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return Vec(self.a % x, self.b % x, f'({self.tag}%{x})')
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def __imod__(self, x: float):
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a, b = self.a, self.b
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a %= x
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b %= x
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tag = f'({self.tag}%={x})'
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return Vec(a, b, tag)
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def __divmod__(self, x: float):
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raise ArithmeticError('no divmod')
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# return self.a / x, self.a % x
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def __pow__(self, x: float):
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return Vec(self.a ** x, self.b ** x, f'({self.tag}**{x})')
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def __ipow__(self, x: float):
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a, b = self.a, self.b
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a **= x
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b **= x
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tag = f'({self.tag}**={x})'
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return Vec(a, b, tag)
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def __neg__(self):
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return Vec(-self.a, -self.b, f'(-{self.tag})')
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def __pos__(self):
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return Vec(self.a, self.b, f'(+{self.tag})')
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def __abs__(self):
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import math
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return math.hypot(self.a, self.b)
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def __bool__(self):
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return bool(self.a) and bool(self.b)
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def __invert__(self):
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return Vec(-self.a - 1, -self.b - 1, f'(~{self.tag})')
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def __lshift__(self, x: int):
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y = 1 << x
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return Vec(self.a * y, self.b * y, f'({self.tag}<<{x})')
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def __ilshift__(self, x: int):
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a, b = self.a, self.b
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y = 1 << x
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a *= y
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b *= y
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tag = f'({self.tag}<<={x})'
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return Vec(a, b, tag)
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def __rshift__(self, x: int):
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y = 1 << x
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return Vec(self.a / y, self.b / y, f'({self.tag}>>{x})')
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def __irshift__(self, x: int):
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a, b = self.a, self.b
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y = 1 << x
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a /= y
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b /= y
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tag = f'({self.tag}>>={x})'
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return Vec(a, b, tag)
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def __and__(self, x: int):
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return Vec(int(self.a) & x, int(self.b) & x, f'({self.tag}&{x})')
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def __iand__(self, x: int):
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a, b = self.a, self.b
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a = int(self.a) & x
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b = int(self.b) & x
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tag = f'({self.tag}&={x})'
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return Vec(a, b, tag)
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def __or__(self, x: int):
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return Vec(int(self.a) | x, int(self.b) | x, f'({self.tag}|{x})')
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def __ior__(self, x: int):
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a, b = self.a, self.b
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a = int(self.a) | x
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b = int(self.b) | x
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tag = f'({self.tag}|={x})'
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return Vec(a, b, tag)
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def __xor__(self, x: int):
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return Vec(int(self.a) ^ x, int(self.b) ^ x, f'({self.tag}^{x})')
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def __ixor__(self, x: int):
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a, b = self.a, self.b
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a = int(self.a) ^ x
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b = int(self.b) ^ x
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tag = f'({self.tag}^={x})'
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return Vec(a, b, tag)
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#def __int__(self):
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# return int(self.b)
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#def __float__(self):
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# return self.b
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#def __index__(self):
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# return int(self.a)
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def __floordiv__(self, x: float):
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return Vec(self.a // x, self.b // x, f'({self.tag}//{x})')
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def __ifloordiv__(self, x: float):
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a, b = self.a, self.b
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a //= x
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b //= x
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tag = f'({self.tag}//={x})'
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return Vec(a, b, tag)
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def __truediv__(self, x: float):
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return Vec(self.a / x, self.b / x, f'({self.tag}/{x})')
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def __itruediv__(self, x: float):
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a, b = self.a, self.b
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a /= x
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b /= x
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tag = f'({self.tag}/={x})'
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return Vec(a, b, tag)
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def __matmul__(self, other: Vec):
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return (self.a * other.a) + (self.b * other.b)
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def __imatmul__(self, x: float):
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a, b = self.a, self.b
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a *= x
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b *= x
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tag = f'({self.tag}@={x})'
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return Vec(a, b, tag)
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def __len__(self):
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return len(self.tag)
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def __getitem__(self, idx: int):
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if idx == 0:
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return self.a
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elif idx == 1:
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return self.b
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elif idx == 11:
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return self.a + self.b
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else:
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raise KeyError('bad vec key ' + str(idx))
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def __contains__(self, val: float):
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return self.a == val or self.b == val
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def __contains__(self, val: str):
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return self.tag == val
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def __hash__(self):
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return int(self.a + self.b)
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def __call__(self, a: float = 1.11, b: float = 2.22):
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return self.foo(a=a, b=b)
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def __call__(self, x: str):
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return (self.a, self.b, x)
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def __call__(self):
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return Vec(self.a, self.b, f'({self.tag}())')
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def __iter__(self):
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for c in self.tag:
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yield c
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def __eq__(self, other: Vec):
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return self.a == other.a and self.b == other.b
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def __eq__(self, x: float):
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return self.a == x and self.b == x
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def __ne__(self, other: Vec):
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return self.a != other.a or self.b != other.b
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def __lt__(self, other: Vec):
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return abs(self) < abs(other)
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def __le__(self, other: Vec):
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return abs(self) <= abs(other)
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def __gt__(self, other: Vec):
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return abs(self) > abs(other)
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def __ge__(self, other: Vec):
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return abs(self) >= abs(other)
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def __del__(self):
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Vec.d += 1
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def nd():
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return Vec.d
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def reset():
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Vec.n = 0
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def par_sum(n: int):
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m = 0
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@par(num_threads=4)
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for i in range(n):
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m += 3*i + 7
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return m
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