3.2 KiB
Unless you really need to build Codon for whatever reason, we strongly recommend using pre-built binaries if possible.
Dependencies
Codon uses an LLVM fork based on LLVM 17. To build it, you can do:
git clone --depth 1 -b codon https://github.com/exaloop/llvm-project
cmake -S llvm-project/llvm -B llvm-project/build \
-DCMAKE_BUILD_TYPE=Release \
-DLLVM_INCLUDE_TESTS=OFF \
-DLLVM_ENABLE_RTTI=ON \
-DLLVM_ENABLE_ZLIB=OFF \
-DLLVM_ENABLE_ZSTD=OFF \
-DLLVM_ENABLE_TERMINFO=OFF \
-DLLVM_TARGETS_TO_BUILD=all
cmake --build llvm-project/build
cmake --install llvm-project/build --prefix=llvm-project/install
You can also add -DLLVM_ENABLE_PROJECTS=clang
if you do not have clang
installed
on your system. We also recommend setting a local prefix during installation to
avoid clashes with the system LLVM.
Build
Codon requires libgfortran
, the parent directory of which must be specified via the
CODON_SYSTEM_LIBRARIES
environment variable. For example, on macOS, with a
brew
-installed libgfortran
(obtainable via brew install gcc
):
export CODON_SYSTEM_LIBRARIES=/opt/homebrew/opt/gcc/lib/gcc/current
On Linux:
export CODON_SYSTEM_LIBRARIES=/usr/lib/x86_64-linux-gnu
Then, the following can generally be used to build Codon. The build process will automatically download and build several smaller dependencies.
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DLLVM_DIR=$(llvm-config --cmakedir) \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++
cmake --build build --config Release
cmake --install build --prefix=install
This will produce the codon
executable in the install/bin
directory, as
well as codon_test
in the build
directory which runs the test suite.
Additionally, a number of shared libraries are produced in install/lib/codon
:
libcodonc
: The compiler library used by thecodon
command-line tool.libcodonrt
: The runtime library used during execution.libomp
: OpenMP runtime used to execute parallel code.
{% hint style="warning" %}
Make sure the llvm-config
being used corresponds to Codon's LLVM. You can also use
-DLLVM_DIR=llvm-project/install/lib/cmake/llvm
on the first cmake
command if you
followed the instructions above for compiling LLVM.
{% endhint %}
GPU support
Add -DCODON_GPU=ON
to the first cmake
command above to enable GPU support.
Jupyter support
To enable Jupyter support, you will need to build the Jupyter plugin:
# Linux version:
cmake -S jupyter -B jupyter/build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DLLVM_DIR=$(llvm-config --cmakedir) \
-DCODON_PATH=install \
-DOPENSSL_ROOT_DIR=$(openssl version -d | cut -d' ' -f2 | tr -d '"') \
-DOPENSSL_CRYPTO_LIBRARY=/usr/lib64/libssl.so \
-DXEUS_USE_DYNAMIC_UUID=ON
# n.b. OPENSSL_CRYPTO_LIBRARY might differ on your system.
# On macOS, do this instead:
OPENSSL_ROOT_DIR=/usr/local/opt/openssl cmake -S jupyter -B jupyter/build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DLLVM_DIR=$(llvm-config --cmakedir) \
-DCODON_PATH=install
# Then:
cmake --build jupyter/build
cmake --install jupyter/build