faiss/gpu/impl/Distance.cuh

74 lines
2.7 KiB
Plaintext
Raw Normal View History

2017-02-23 06:26:44 +08:00
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the CC-by-NC license found in the
* LICENSE file in the root directory of this source tree.
*/
// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include "../utils/DeviceTensor.cuh"
#include "../utils/Float16.cuh"
namespace faiss { namespace gpu {
class GpuResources;
/// Calculates brute-force L2 distance between `vectors` and
/// `queries`, returning the k closest results seen
void runL2Distance(GpuResources* resources,
Tensor<float, 2, true>& vectors,
// can be optionally pre-computed; nullptr if we
// have to compute it upon the call
Tensor<float, 1, true>* vectorNorms,
Tensor<float, 2, true>& queries,
int k,
Tensor<float, 2, true>& outDistances,
Tensor<int, 2, true>& outIndices,
// Do we care about `outDistances`? If not, we can
// take shortcuts.
bool ignoreOutDistances = false,
// Hint to use a different sized tile for
// multi-streaming the queries. If <= 0, we use the
// default (256)
int tileSize = -1);
/// Calculates brute-force inner product distance between `vectors`
/// and `queries`, returning the k closest results seen
void runIPDistance(GpuResources* resources,
Tensor<float, 2, true>& vectors,
Tensor<float, 2, true>& queries,
int k,
Tensor<float, 2, true>& outDistances,
Tensor<int, 2, true>& outIndices,
// Hint to use a different sized tile for
// multi-streaming the queries. If <= 0, we use the
// default (256)
int tileSize = -1);
#ifdef FAISS_USE_FLOAT16
void runIPDistance(GpuResources* resources,
Tensor<half, 2, true>& vectors,
Tensor<half, 2, true>& queries,
int k,
Tensor<half, 2, true>& outDistances,
Tensor<int, 2, true>& outIndices,
int tileSize = -1);
void runL2Distance(GpuResources* resources,
Tensor<half, 2, true>& vectors,
Tensor<half, 1, true>* vectorNorms,
Tensor<half, 2, true>& queries,
int k,
Tensor<half, 2, true>& outDistances,
Tensor<int, 2, true>& outIndices,
bool ignoreOutDistances = false,
int tileSize = -1);
#endif
} } // namespace