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IndexWrapper.h
1 /**
2  * Copyright (c) 2015-present, Facebook, Inc.
3  * All rights reserved.
4  *
5  * This source code is licensed under the BSD+Patents license found in the
6  * LICENSE file in the root directory of this source tree.
7  */
8 
9 
10 #pragma once
11 
12 #include "../IndexProxy.h"
13 #include "../StandardGpuResources.h"
14 #include <functional>
15 #include <memory>
16 #include <vector>
17 
18 namespace faiss { namespace gpu {
19 
20 // If we want to run multi-GPU, create a proxy to wrap the indices.
21 // If we don't want multi-GPU, don't involve the proxy, so it doesn't
22 // affect the timings.
23 template <typename GpuIndex>
24 struct IndexWrapper {
25  std::vector<std::unique_ptr<faiss::gpu::StandardGpuResources>> resources;
26  std::vector<std::unique_ptr<GpuIndex>> subIndex;
27  std::unique_ptr<faiss::gpu::IndexProxy> proxyIndex;
28 
30  int numGpus,
31  std::function<std::unique_ptr<GpuIndex>(GpuResources*, int)> init);
32  faiss::Index* getIndex();
33 
34  void runOnIndices(std::function<void(GpuIndex*)> f);
35  void setNumProbes(int nprobe);
36 };
37 
38 } }
39 
40 #include "IndexWrapper-inl.h"