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PerfIVFPQAdd.cpp
1 /**
2  * Copyright (c) 2015-present, Facebook, Inc.
3  * All rights reserved.
4  *
5  * This source code is licensed under the CC-by-NC license found in the
6  * LICENSE file in the root directory of this source tree.
7  */
8 
9 // Copyright 2004-present Facebook. All Rights Reserved.
10 
11 
12 #include <cuda_profiler_api.h>
13 #include "../../IndexFlat.h"
14 #include "../../IndexIVFPQ.h"
15 #include "../GpuIndexIVFPQ.h"
16 #include "../StandardGpuResources.h"
17 #include "../test/TestUtils.h"
18 #include "../utils/DeviceUtils.h"
19 #include "../utils/Timer.h"
20 #include <gflags/gflags.h>
21 #include <map>
22 #include <vector>
23 
24 DEFINE_int32(batches, 10, "number of batches of vectors to add");
25 DEFINE_int32(batch_size, 10000, "number of vectors in each batch");
26 DEFINE_int32(dim, 256, "dimension of vectors");
27 DEFINE_int32(centroids, 4096, "num coarse centroids to use");
28 DEFINE_int32(bytes_per_vec, 32, "bytes per encoded vector");
29 DEFINE_int32(bits_per_code, 8, "bits per PQ code");
30 DEFINE_int32(index, 2, "0 = no indices on GPU; 1 = 32 bit, 2 = 64 bit on GPU");
31 DEFINE_bool(time_gpu, true, "time add to GPU");
32 DEFINE_bool(time_cpu, false, "time add to CPU");
33 DEFINE_bool(per_batch_time, false, "print per-batch times");
34 DEFINE_bool(reserve_memory, false, "whether or not to pre-reserve memory");
35 
36 int main(int argc, char** argv) {
37  gflags::ParseCommandLineFlags(&argc, &argv, true);
38 
39  cudaProfilerStop();
40 
41  int dim = FLAGS_dim;
42  int numCentroids = FLAGS_centroids;
43  int bytesPerVec = FLAGS_bytes_per_vec;
44  int bitsPerCode = FLAGS_bits_per_code;
45 
47 
48  // IndexIVFPQ will complain, but just give us enough to get through this
49  int numTrain = 4 * numCentroids;
50  std::vector<float> trainVecs = faiss::gpu::randVecs(numTrain, dim);
51 
52  faiss::IndexFlatL2 coarseQuantizer(dim);
53  faiss::IndexIVFPQ cpuIndex(&coarseQuantizer, dim, numCentroids,
54  bytesPerVec, bitsPerCode);
55  if (FLAGS_time_cpu) {
56  cpuIndex.train(numTrain, trainVecs.data());
57  }
58 
60  config.device = 0;
61  config.indicesOptions = (faiss::gpu::IndicesOptions) FLAGS_index;
62 
64  &res, dim, numCentroids, bytesPerVec, bitsPerCode,
65  faiss::METRIC_L2, config);
66 
67  if (FLAGS_time_gpu) {
68  gpuIndex.train(numTrain, trainVecs.data());
69  if (FLAGS_reserve_memory) {
70  size_t numVecs = (size_t) FLAGS_batches * (size_t) FLAGS_batch_size;
71  gpuIndex.reserveMemory(numVecs);
72  }
73  }
74 
75  cudaDeviceSynchronize();
76  CUDA_VERIFY(cudaProfilerStart());
77 
78  float totalGpuTime = 0.0f;
79  float totalCpuTime = 0.0f;
80 
81  for (int i = 0; i < FLAGS_batches; ++i) {
82  if (!FLAGS_per_batch_time) {
83  if (i % 10 == 0) {
84  printf("Adding batch %d\n", i + 1);
85  }
86  }
87 
88  auto addVecs = faiss::gpu::randVecs(FLAGS_batch_size, dim);
89 
90  if (FLAGS_time_gpu) {
92  gpuIndex.add(FLAGS_batch_size, addVecs.data());
93  CUDA_VERIFY(cudaDeviceSynchronize());
94  auto time = timer.elapsedMilliseconds();
95 
96  totalGpuTime += time;
97 
98  if (FLAGS_per_batch_time) {
99  printf("Batch %d | GPU time to add %d vecs: %.3f ms (%.5f ms per)\n",
100  i + 1, FLAGS_batch_size, time, time / (float) FLAGS_batch_size);
101  }
102  }
103 
104  if (FLAGS_time_cpu) {
105  faiss::gpu::CpuTimer timer;
106  cpuIndex.add(FLAGS_batch_size, addVecs.data());
107  auto time = timer.elapsedMilliseconds();
108 
109  totalCpuTime += time;
110 
111  if (FLAGS_per_batch_time) {
112  printf("Batch %d | CPU time to add %d vecs: %.3f ms (%.5f ms per)\n",
113  i + 1, FLAGS_batch_size, time, time / (float) FLAGS_batch_size);
114  }
115  }
116  }
117 
118  CUDA_VERIFY(cudaProfilerStop());
119 
120  int total = FLAGS_batch_size * FLAGS_batches;
121 
122  if (FLAGS_time_gpu) {
123  printf("%d dim, %d centroids, %d x %d encoding\n"
124  "GPU time to add %d vectors (%d batches, %d per batch): "
125  "%.3f ms (%.3f us per)\n",
126  dim, numCentroids, bytesPerVec, bitsPerCode,
127  total, FLAGS_batches, FLAGS_batch_size,
128  totalGpuTime, totalGpuTime * 1000.0f / (float) total);
129  }
130 
131  if (FLAGS_time_cpu) {
132  printf("%d dim, %d centroids, %d x %d encoding\n"
133  "CPU time to add %d vectors (%d batches, %d per batch): "
134  "%.3f ms (%.3f us per)\n",
135  dim, numCentroids, bytesPerVec, bitsPerCode,
136  total, FLAGS_batches, FLAGS_batch_size,
137  totalCpuTime, totalCpuTime * 1000.0f / (float) total);
138  }
139 
140  return 0;
141 }
float elapsedMilliseconds()
Returns elapsed time in milliseconds.
Definition: Timer.cpp:52
CPU wallclock elapsed timer.
Definition: Timer.h:42
int device
GPU device on which the index is resident.
Definition: GpuIndex.h:27
IVFPQ index for the GPU.
Definition: GpuIndexIVFPQ.h:40
IndicesOptions indicesOptions
Index storage options for the GPU.
Definition: GpuIndexIVF.h:31