/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD+Patents license found in the * LICENSE file in the root directory of this source tree. */ // Copyright 2004-present Facebook. All Rights Reserved. #pragma once namespace faiss { namespace gpu { /// How user vector index data is stored on the GPU enum IndicesOptions { /// The user indices are only stored on the CPU; the GPU returns /// (inverted list, offset) to the CPU which is then translated to /// the real user index. INDICES_CPU = 0, /// The indices are not stored at all, on either the CPU or /// GPU. Only (inverted list, offset) is returned to the user as the /// index. INDICES_IVF = 1, /// Indices are stored as 32 bit integers on the GPU, but returned /// as 64 bit integers INDICES_32_BIT = 2, /// Indices are stored as 64 bit integers on the GPU INDICES_64_BIT = 3, }; } } // namespace