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ConversionOperators.cuh
1 
2 /**
3  * Copyright (c) 2015-present, Facebook, Inc.
4  * All rights reserved.
5  *
6  * This source code is licensed under the CC-by-NC license found in the
7  * LICENSE file in the root directory of this source tree.
8  */
9 
10 // Copyright 2004-present Facebook. All Rights Reserved.
11 
12 #pragma once
13 
14 #include <cuda.h>
15 #include "Float16.cuh"
16 
17 namespace faiss { namespace gpu {
18 
19 //
20 // Conversion utilities
21 //
22 
23 template <typename T>
24 struct ConvertTo {
25 };
26 
27 template <>
28 struct ConvertTo<float> {
29  static inline __device__ float to(float v) { return v; }
30 #ifdef FAISS_USE_FLOAT16
31  static inline __device__ float to(half v) { return __half2float(v); }
32 #endif
33 };
34 
35 template <>
36 struct ConvertTo<float2> {
37  static inline __device__ float2 to(float2 v) { return v; }
38 #ifdef FAISS_USE_FLOAT16
39  static inline __device__ float2 to(half2 v) { return __half22float2(v); }
40 #endif
41 };
42 
43 template <>
44 struct ConvertTo<float4> {
45  static inline __device__ float4 to(float4 v) { return v; }
46 #ifdef FAISS_USE_FLOAT16
47  static inline __device__ float4 to(Half4 v) { return half4ToFloat4(v); }
48 #endif
49 };
50 
51 #ifdef FAISS_USE_FLOAT16
52 template <>
53 struct ConvertTo<half> {
54  static inline __device__ half to(float v) { return __float2half(v); }
55  static inline __device__ half to(half v) { return v; }
56 };
57 
58 template <>
59 struct ConvertTo<half2> {
60  static inline __device__ half2 to(float2 v) { return __float22half2_rn(v); }
61  static inline __device__ half2 to(half2 v) { return v; }
62 };
63 
64 template <>
65 struct ConvertTo<Half4> {
66  static inline __device__ Half4 to(float4 v) { return float4ToHalf4(v); }
67  static inline __device__ Half4 to(Half4 v) { return v; }
68 };
69 #endif
70 
71 
72 } } // namespace