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fp16_emu.cu
1 
2 /**
3  * Copyright (c) 2015-present, Facebook, Inc.
4  * All rights reserved.
5  *
6  * This source code is licensed under the CC-by-NC license found in the
7  * LICENSE file in the root directory of this source tree.
8  */
9 
10 // from Nvidia cuDNN library samples; modified to compile within faiss
11 
12 #include "fp16_emu.cuh"
13 
14 namespace faiss { namespace gpu {
15 
16 /*
17  * Copyright 1993-2014 NVIDIA Corporation. All rights reserved.
18  *
19  * NOTICE TO LICENSEE:
20  *
21  * This source code and/or documentation ("Licensed Deliverables") are
22  * subject to NVIDIA intellectual property rights under U.S. and
23  * international Copyright laws.
24  *
25  * These Licensed Deliverables contained herein is PROPRIETARY and
26  * CONFIDENTIAL to NVIDIA and is being provided under the terms and
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36  * SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS
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43  * SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY
44  * DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
45  * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
46  * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
47  * OF THESE LICENSED DELIVERABLES.
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49  * U.S. Government End Users. These Licensed Deliverables are a
50  * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
51  * 1995), consisting of "commercial computer software" and "commercial
52  * computer software documentation" as such terms are used in 48
53  * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
54  * only as a commercial end item. Consistent with 48 C.F.R.12.212 and
55  * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
56  * U.S. Government End Users acquire the Licensed Deliverables with
57  * only those rights set forth herein.
58  *
59  * Any use of the Licensed Deliverables in individual and commercial
60  * software must include, in the user documentation and internal
61  * comments to the code, the above Disclaimer and U.S. Government End
62  * Users Notice.
63  */
64 
65 // Host functions for converting between FP32 and FP16 formats
66 // Paulius Micikevicius (pauliusm@nvidia.com)
67 
68 half1 cpu_float2half_rn(float f)
69 {
70  half1 ret;
71 
72  union {
73  float f;
74  unsigned u;
75  } un;
76 
77  un.f = f;
78 
79  unsigned x = un.u;
80  unsigned u = (x & 0x7fffffff), remainder, shift, lsb, lsb_s1, lsb_m1;
81  unsigned sign, exponent, mantissa;
82 
83  // Get rid of +NaN/-NaN case first.
84  if (u > 0x7f800000) {
85  ret.x = 0x7fffU;
86  return ret;
87  }
88 
89  sign = ((x >> 16) & 0x8000);
90 
91  // Get rid of +Inf/-Inf, +0/-0.
92  if (u > 0x477fefff) {
93  ret.x = sign | 0x7c00U;
94  return ret;
95  }
96  if (u < 0x33000001) {
97  ret.x = (sign | 0x0000);
98  return ret;
99  }
100 
101  exponent = ((u >> 23) & 0xff);
102  mantissa = (u & 0x7fffff);
103 
104  if (exponent > 0x70) {
105  shift = 13;
106  exponent -= 0x70;
107  } else {
108  shift = 0x7e - exponent;
109  exponent = 0;
110  mantissa |= 0x800000;
111  }
112  lsb = (1 << shift);
113  lsb_s1 = (lsb >> 1);
114  lsb_m1 = (lsb - 1);
115 
116  // Round to nearest even.
117  remainder = (mantissa & lsb_m1);
118  mantissa >>= shift;
119  if (remainder > lsb_s1 || (remainder == lsb_s1 && (mantissa & 0x1))) {
120  ++mantissa;
121  if (!(mantissa & 0x3ff)) {
122  ++exponent;
123  mantissa = 0;
124  }
125  }
126 
127  ret.x = (sign | (exponent << 10) | mantissa);
128 
129  return ret;
130 }
131 
132 
133 float cpu_half2float(half1 h)
134 {
135  unsigned sign = ((h.x >> 15) & 1);
136  unsigned exponent = ((h.x >> 10) & 0x1f);
137  unsigned mantissa = ((h.x & 0x3ff) << 13);
138 
139  if (exponent == 0x1f) { /* NaN or Inf */
140  mantissa = (mantissa ? (sign = 0, 0x7fffff) : 0);
141  exponent = 0xff;
142  } else if (!exponent) { /* Denorm or Zero */
143  if (mantissa) {
144  unsigned int msb;
145  exponent = 0x71;
146  do {
147  msb = (mantissa & 0x400000);
148  mantissa <<= 1; /* normalize */
149  --exponent;
150  } while (!msb);
151  mantissa &= 0x7fffff; /* 1.mantissa is implicit */
152  }
153  } else {
154  exponent += 0x70;
155  }
156 
157  union {
158  int i;
159  float f;
160  } un;
161 
162  un.i = ((sign << 31) | (exponent << 23) | mantissa);
163 
164  return un.f;
165 }
166 
167 } } // namespace