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Float16.cu
1 
2 /**
3  * Copyright (c) 2015-present, Facebook, Inc.
4  * All rights reserved.
5  *
6  * This source code is licensed under the CC-by-NC license found in the
7  * LICENSE file in the root directory of this source tree.
8  */
9 
10 // Copyright 2004-present Facebook. All Rights Reserved.
11 
12 #include "Float16.cuh"
13 #include "nvidia/fp16_emu.cuh"
14 #include <thrust/execution_policy.h>
15 #include <thrust/transform.h>
16 
17 #ifdef FAISS_USE_FLOAT16
18 
19 namespace faiss { namespace gpu {
20 
21 bool getDeviceSupportsFloat16Math(int device) {
22  const auto& prop = getDeviceProperties(device);
23 
24  return (prop.major >= 6 ||
25  (prop.major == 5 && prop.minor >= 3));
26 }
27 
28 struct FloatToHalf {
29  __device__ half operator()(float v) const { return __float2half(v); }
30 };
31 
32 struct HalfToFloat {
33  __device__ float operator()(half v) const { return __half2float(v); }
34 };
35 
36 void runConvertToFloat16(half* out,
37  const float* in,
38  size_t num,
39  cudaStream_t stream) {
40  thrust::transform(thrust::cuda::par.on(stream),
41  in, in + num, out, FloatToHalf());
42 }
43 
44 void runConvertToFloat32(float* out,
45  const half* in,
46  size_t num,
47  cudaStream_t stream) {
48  thrust::transform(thrust::cuda::par.on(stream),
49  in, in + num, out, HalfToFloat());
50 }
51 
52 half hostFloat2Half(float a) {
53  half h;
54  h.x = cpu_float2half_rn(a).x;
55  return h;
56 }
57 
58 } } // namespace
59 
60 #endif // FAISS_USE_FLOAT16