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WarpSelectFloat.cu
1 /**
2  * Copyright (c) 2015-present, Facebook, Inc.
3  * All rights reserved.
4  *
5  * This source code is licensed under the BSD+Patents license found in the
6  * LICENSE file in the root directory of this source tree.
7  */
8 
9 #include "warpselect/WarpSelectImpl.cuh"
10 
11 namespace faiss { namespace gpu {
12 
13 // warp Q to thread Q:
14 // 1, 1
15 // 32, 2
16 // 64, 3
17 // 128, 3
18 // 256, 4
19 // 512, 8
20 // 1024, 8
21 
22 WARP_SELECT_DECL(float, true, 1);
23 WARP_SELECT_DECL(float, true, 32);
24 WARP_SELECT_DECL(float, true, 64);
25 WARP_SELECT_DECL(float, true, 128);
26 WARP_SELECT_DECL(float, true, 256);
27 WARP_SELECT_DECL(float, true, 512);
28 WARP_SELECT_DECL(float, true, 1024);
29 
30 WARP_SELECT_DECL(float, false, 1);
31 WARP_SELECT_DECL(float, false, 32);
32 WARP_SELECT_DECL(float, false, 64);
33 WARP_SELECT_DECL(float, false, 128);
34 WARP_SELECT_DECL(float, false, 256);
35 WARP_SELECT_DECL(float, false, 512);
36 WARP_SELECT_DECL(float, false, 1024);
37 
38 void runWarpSelect(Tensor<float, 2, true>& in,
39  Tensor<float, 2, true>& outK,
40  Tensor<int, 2, true>& outV,
41  bool dir, int k, cudaStream_t stream) {
42  FAISS_ASSERT(k <= 1024);
43 
44  if (dir) {
45  if (k == 1) {
46  WARP_SELECT_CALL(float, true, 1);
47  } else if (k <= 32) {
48  WARP_SELECT_CALL(float, true, 32);
49  } else if (k <= 64) {
50  WARP_SELECT_CALL(float, true, 64);
51  } else if (k <= 128) {
52  WARP_SELECT_CALL(float, true, 128);
53  } else if (k <= 256) {
54  WARP_SELECT_CALL(float, true, 256);
55  } else if (k <= 512) {
56  WARP_SELECT_CALL(float, true, 512);
57  } else if (k <= 1024) {
58  WARP_SELECT_CALL(float, true, 1024);
59  }
60  } else {
61  if (k == 1) {
62  WARP_SELECT_CALL(float, false, 1);
63  } else if (k <= 32) {
64  WARP_SELECT_CALL(float, false, 32);
65  } else if (k <= 64) {
66  WARP_SELECT_CALL(float, false, 64);
67  } else if (k <= 128) {
68  WARP_SELECT_CALL(float, false, 128);
69  } else if (k <= 256) {
70  WARP_SELECT_CALL(float, false, 256);
71  } else if (k <= 512) {
72  WARP_SELECT_CALL(float, false, 512);
73  } else if (k <= 1024) {
74  WARP_SELECT_CALL(float, false, 1024);
75  }
76  }
77 }
78 
79 } } // namespace