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fp16_emu.cuh
1 /**
2  * Copyright (c) 2015-present, Facebook, Inc.
3  * All rights reserved.
4  *
5  * This source code is licensed under the BSD+Patents license found in the
6  * LICENSE file in the root directory of this source tree.
7  */
8 
9 // from Nvidia cuDNN library samples; modified to compile within faiss
10 
11 #pragma once
12 
13 namespace faiss { namespace gpu {
14 
15 /*
16  * Copyright 1993-2014 NVIDIA Corporation. All rights reserved.
17  *
18  * NOTICE TO LICENSEE:
19  *
20  * This source code and/or documentation ("Licensed Deliverables") are
21  * subject to NVIDIA intellectual property rights under U.S. and
22  * international Copyright laws.
23  *
24  * These Licensed Deliverables contained herein is PROPRIETARY and
25  * CONFIDENTIAL to NVIDIA and is being provided under the terms and
26  * conditions of a form of NVIDIA software license agreement by and
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29  * the contrary in the License Agreement, reproduction or disclosure
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43  * DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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45  * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
46  * OF THESE LICENSED DELIVERABLES.
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48  * U.S. Government End Users. These Licensed Deliverables are a
49  * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT
50  * 1995), consisting of "commercial computer software" and "commercial
51  * computer software documentation" as such terms are used in 48
52  * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government
53  * only as a commercial end item. Consistent with 48 C.F.R.12.212 and
54  * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all
55  * U.S. Government End Users acquire the Licensed Deliverables with
56  * only those rights set forth herein.
57  *
58  * Any use of the Licensed Deliverables in individual and commercial
59  * software must include, in the user documentation and internal
60  * comments to the code, the above Disclaimer and U.S. Government End
61  * Users Notice.
62  */
63 
64 // Conversion from/to 16-bit floating point (half-precision).
65 
66 #define HLF_EPSILON 4.887581E-04
67 
68 typedef struct __align__(2) {
69  unsigned short x;
70 } half1;
71 
72 half1 cpu_float2half_rn(float f);
73 
74 float cpu_half2float(half1 h);
75 
76 static __inline__ __device__ __host__ half1 habs(half1 h)
77 {
78  h.x &= 0x7fffU;
79  return h;
80 }
81 
82 static __inline__ __device__ __host__ half1 hneg(half1 h)
83 {
84  h.x ^= 0x8000U;
85  return h;
86 }
87 
88 static __inline__ __device__ __host__ int ishnan(half1 h)
89 {
90  // When input is NaN, exponent is all ones and mantissa is non-zero.
91  return (h.x & 0x7c00U) == 0x7c00U && (h.x & 0x03ffU) != 0;
92 }
93 
94 static __inline__ __device__ __host__ int ishinf(half1 h)
95 {
96  // When input is +/- inf, exponent is all ones and mantissa is zero.
97  return (h.x & 0x7c00U) == 0x7c00U && (h.x & 0x03ffU) == 0;
98 }
99 
100 static __inline__ __device__ __host__ int ishequ(half1 x, half1 y)
101 {
102  return ishnan(x) == 0 && ishnan(y) == 0 && x.x == y.x;
103 }
104 
105 static __inline__ __device__ __host__ half1 hzero()
106 {
107  half1 ret;
108  ret.x = 0x0000U;
109  return ret;
110 }
111 
112 static __inline__ __device__ __host__ half1 hone()
113 {
114  half1 ret;
115  ret.x = 0x3c00U;
116  return ret;
117 }
118 
119 } } // namespace