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<li class="navelem"><a class="el" href="dir_6b3ae6988449b0834e9596fad5d75199.html">gpu</a></li><li class="navelem"><a class="el" href="dir_49d1182a3b8dfb62757c53ae905481ad.html">impl</a></li> </ul>
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<div class="title">FlatIndex.cu</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * Copyright (c) 2015-present, Facebook, Inc.</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * All rights reserved.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * This source code is licensed under the CC-by-NC license found in the</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * LICENSE file in the root directory of this source tree.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// Copyright 2004-present Facebook. All Rights Reserved.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &quot;FlatIndex.cuh&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#include &quot;Distance.cuh&quot;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &quot;L2Norm.cuh&quot;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;../utils/CopyUtils.cuh&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;../utils/DeviceUtils.h&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="keyword">namespace </span>faiss { <span class="keyword">namespace </span>gpu {</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;FlatIndex::FlatIndex(GpuResources* res,</div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; <span class="keywordtype">int</span> dim,</div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="keywordtype">bool</span> l2Distance,</div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordtype">bool</span> useFloat16) :</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; resources_(res),</div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; dim_(dim),</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; useFloat16_(useFloat16),</div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; l2Distance_(l2Distance),</div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; num_(0) {</div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span> FAISS_ASSERT(!useFloat16_);</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor"></span>}</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="keywordtype">bool</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;FlatIndex::getUseFloat16()<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordflow">return</span> useFloat16_;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;}</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment">/// Returns the number of vectors we contain</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#a6988df17792dae30f24cc859728777e6"> 40</a></span>&#160;<span class="comment"></span><span class="keywordtype">int</span> <a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#a6988df17792dae30f24cc859728777e6">FlatIndex::getSize</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor"></span> <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keywordflow">return</span> vectorsHalf_.getSize(0);</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; }</div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keywordflow">return</span> vectors_.<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html#a2d276c97faf432cdc9f3552da63c0d3c">getSize</a>(0);</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;}</div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="keywordtype">int</span> FlatIndex::getDim()<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor"></span> <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordflow">return</span> vectorsHalf_.getSize(1);</div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; }</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordflow">return</span> vectors_.<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html#a2d276c97faf432cdc9f3552da63c0d3c">getSize</a>(1);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;}</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;Tensor&lt;float, 2, true&gt;&amp;</div>
<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#a12058744ffb3fbcbb047872449269c06"> 61</a></span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#a12058744ffb3fbcbb047872449269c06">FlatIndex::getVectorsFloat32Ref</a>() {</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">return</span> vectors_;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;}</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor"></span><a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;half, 2, true&gt;</a>&amp;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;FlatIndex::getVectorsFloat16Ref() {</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keywordflow">return</span> vectorsHalf_;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;}</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;DeviceTensor&lt;float, 2, true&gt;</div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#a258b0dd61a9c352ec7d68fa8bac0d7ad"> 73</a></span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#a258b0dd61a9c352ec7d68fa8bac0d7ad">FlatIndex::getVectorsFloat32Copy</a>(cudaStream_t stream) {</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <span class="keywordflow">return</span> <a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#a258b0dd61a9c352ec7d68fa8bac0d7ad">getVectorsFloat32Copy</a>(0, num_, stream);</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;}</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 2, true&gt;</a></div>
<div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#a6057667e09193d786c25d90355d28838"> 78</a></span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#a258b0dd61a9c352ec7d68fa8bac0d7ad">FlatIndex::getVectorsFloat32Copy</a>(<span class="keywordtype">int</span> from, <span class="keywordtype">int</span> num, cudaStream_t stream) {</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 2, true&gt;</a> vecFloat32({num, dim_});</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"></span> runConvertToFloat32(vecFloat32.data(),</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; vectorsHalf_[from].data(),</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; num * dim_, stream);</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor"></span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; vectors_.<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html#a6ce60d784817469d5b47b560da177b92">copyTo</a>(vecFloat32, stream);</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; }</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="keywordflow">return</span> vecFloat32;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;}</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="keywordtype">void</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;FlatIndex::query(<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;float, 2, true&gt;</a>&amp; vecs,</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="keywordtype">int</span> k,</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;float, 2, true&gt;</a>&amp; outDistances,</div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1Tensor.html">Tensor&lt;int, 2, true&gt;</a>&amp; outIndices,</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordtype">bool</span> exactDistance,</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">int</span> tileSize) {</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keyword">auto</span> stream = resources_-&gt;getDefaultStreamCurrentDevice();</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keyword">auto</span>&amp; mem = resources_-&gt;getMemoryManagerCurrentDevice();</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="comment">// We need to convert to float16</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"></span> <span class="keyword">auto</span> vecsHalf = toHalf&lt;2&gt;(resources_, stream, vecs);</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;half, 2, true&gt;</a> outDistancesHalf(</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; mem, {outDistances.<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html#a2d276c97faf432cdc9f3552da63c0d3c">getSize</a>(0), outDistances.<a class="code" href="classfaiss_1_1gpu_1_1Tensor.html#a2d276c97faf432cdc9f3552da63c0d3c">getSize</a>(1)}, stream);</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; query(vecsHalf, k, outDistancesHalf, outIndices, exactDistance, tileSize);</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span class="keywordflow">if</span> (exactDistance) {</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="comment">// Convert outDistances back</span></div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; fromHalf&lt;2&gt;(stream, outDistancesHalf, outDistances);</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; }</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"></span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <span class="keywordflow">if</span> (l2Distance_) {</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; runL2Distance(resources_,</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; vectors_,</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; &amp;norms_,</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; vecs,</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; k,</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; outDistances,</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; outIndices,</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="comment">// FIXME</span></div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; !exactDistance,</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; tileSize);</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; runIPDistance(resources_,</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; vectors_,</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; vecs,</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; k,</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; outDistances,</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; outIndices,</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; tileSize);</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; }</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; }</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;}</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="preprocessor"></span><span class="keywordtype">void</span></div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;FlatIndex::query(Tensor&lt;half, 2, true&gt;&amp; vecs,</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordtype">int</span> k,</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; Tensor&lt;half, 2, true&gt;&amp; outDistances,</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; Tensor&lt;int, 2, true&gt;&amp; outIndices,</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="keywordtype">bool</span> exactDistance,</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="keywordtype">int</span> tileSize) {</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; FAISS_ASSERT(useFloat16_);</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="keywordflow">if</span> (l2Distance_) {</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; runL2Distance(resources_,</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; vectorsHalf_,</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; &amp;normsHalf_,</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; vecs,</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; k,</div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; outDistances,</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; outIndices,</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; <span class="comment">// FIXME</span></div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; !exactDistance,</div>
<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; tileSize);</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; runIPDistance(resources_,</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; vectorsHalf_,</div>
<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160; vecs,</div>
<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; k,</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; outDistances,</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; outIndices,</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; tileSize);</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; }</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;}</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="keywordtype">void</span></div>
<div class="line"><a name="l00177"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#ab91c9ddf7dd258620f424619cb029e22"> 177</a></span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#ab91c9ddf7dd258620f424619cb029e22">FlatIndex::add</a>(<span class="keyword">const</span> <span class="keywordtype">float</span>* data, <span class="keywordtype">int</span> numVecs, cudaStream_t stream) {</div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; <span class="keywordflow">if</span> (numVecs == 0) {</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; <span class="keywordflow">return</span>;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; }</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;</div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"></span> <span class="comment">// Make sure that `data` is on our device; we&#39;ll run the</span></div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; <span class="comment">// conversion on our device</span></div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; <span class="keyword">auto</span> devData = toDevice&lt;float, 2&gt;(resources_,</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; getCurrentDevice(),</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; (<span class="keywordtype">float</span>*) data,</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; stream,</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; {numVecs, dim_});</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="keyword">auto</span> devDataHalf = toHalf&lt;2&gt;(resources_, stream, devData);</div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; rawData_.append((<span class="keywordtype">char</span>*) devDataHalf.data(),</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; devDataHalf.getSizeInBytes(),</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; stream);</div>
<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"></span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; rawData_.append((<span class="keywordtype">char</span>*) data,</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; (<span class="keywordtype">size_t</span>) dim_ * numVecs * <span class="keyword">sizeof</span>(<span class="keywordtype">float</span>),</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; stream);</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; }</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; num_ += numVecs;</div>
<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="preprocessor"></span> <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;half, 2, true&gt;</a> vectorsHalf(</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; (half*) rawData_.data(), {(int) num_, dim_});</div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; vectorsHalf_ = std::move(vectorsHalf);</div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;<span class="preprocessor"></span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 2, true&gt;</a> vectors(</div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; (<span class="keywordtype">float</span>*) rawData_.data(), {(int) num_, dim_});</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; vectors_ = std::move(vectors);</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; }</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;</div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; <span class="keywordflow">if</span> (l2Distance_) {</div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; <span class="comment">// Precompute L2 norms of our database</span></div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160; <span class="keywordflow">if</span> (useFloat16_) {</div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;<span class="preprocessor">#ifdef FAISS_USE_FLOAT16</span></div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="preprocessor"></span> <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;half, 1, true&gt;</a> normsHalf({(int) num_});</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; runL2Norm(vectorsHalf_, normsHalf, <span class="keyword">true</span>, stream);</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160; normsHalf_ = std::move(normsHalf);</div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<span class="preprocessor"></span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 1, true&gt;</a> norms({(int) num_});</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; runL2Norm(vectors_, norms, <span class="keyword">true</span>, stream);</div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; norms_ = std::move(norms);</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; }</div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160; }</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;}</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;</div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;<span class="keywordtype">void</span></div>
<div class="line"><a name="l00235"></a><span class="lineno"><a class="line" href="classfaiss_1_1gpu_1_1FlatIndex.html#ae06cb2ffd46659b6639b97297546096e"> 235</a></span>&#160;<a class="code" href="classfaiss_1_1gpu_1_1FlatIndex.html#ae06cb2ffd46659b6639b97297546096e">FlatIndex::reset</a>() {</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; rawData_.clear();</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; vectors_ = std::move(<a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 2, true&gt;</a>());</div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; norms_ = std::move(<a class="code" href="classfaiss_1_1gpu_1_1DeviceTensor.html">DeviceTensor&lt;float, 1, true&gt;</a>());</div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160; num_ = 0;</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;}</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160;</div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160;} }</div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html_a258b0dd61a9c352ec7d68fa8bac0d7ad"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html#a258b0dd61a9c352ec7d68fa8bac0d7ad">faiss::gpu::FlatIndex::getVectorsFloat32Copy</a></div><div class="ttdeci">DeviceTensor&lt; float, 2, true &gt; getVectorsFloat32Copy(cudaStream_t stream)</div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cu_source.html#l00073">FlatIndex.cu:73</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html_a6988df17792dae30f24cc859728777e6"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html#a6988df17792dae30f24cc859728777e6">faiss::gpu::FlatIndex::getSize</a></div><div class="ttdeci">int getSize() const </div><div class="ttdoc">Returns the number of vectors we contain. </div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cu_source.html#l00040">FlatIndex.cu:40</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1Tensor_html_a6ce60d784817469d5b47b560da177b92"><div class="ttname"><a href="classfaiss_1_1gpu_1_1Tensor.html#a6ce60d784817469d5b47b560da177b92">faiss::gpu::Tensor::copyTo</a></div><div class="ttdeci">__host__ void copyTo(Tensor&lt; T, Dim, Contig, IndexT, PtrTraits &gt; &amp;t, cudaStream_t stream)</div><div class="ttdoc">Copies ourselves into a tensor; sizes must match. </div><div class="ttdef"><b>Definition:</b> <a href="Tensor-inl_8cuh_source.html#l00139">Tensor-inl.cuh:139</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html_ab91c9ddf7dd258620f424619cb029e22"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html#ab91c9ddf7dd258620f424619cb029e22">faiss::gpu::FlatIndex::add</a></div><div class="ttdeci">void add(const float *data, int numVecs, cudaStream_t stream)</div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cu_source.html#l00177">FlatIndex.cu:177</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1Tensor_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1Tensor.html">faiss::gpu::Tensor</a></div><div class="ttdoc">Our tensor type. </div><div class="ttdef"><b>Definition:</b> <a href="Tensor_8cuh_source.html#l00031">Tensor.cuh:31</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1Tensor_html_a2d276c97faf432cdc9f3552da63c0d3c"><div class="ttname"><a href="classfaiss_1_1gpu_1_1Tensor.html#a2d276c97faf432cdc9f3552da63c0d3c">faiss::gpu::Tensor::getSize</a></div><div class="ttdeci">__host__ __device__ IndexT getSize(int i) const </div><div class="ttdef"><b>Definition:</b> <a href="Tensor_8cuh_source.html#l00210">Tensor.cuh:210</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html_a12058744ffb3fbcbb047872449269c06"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html#a12058744ffb3fbcbb047872449269c06">faiss::gpu::FlatIndex::getVectorsFloat32Ref</a></div><div class="ttdeci">Tensor&lt; float, 2, true &gt; &amp; getVectorsFloat32Ref()</div><div class="ttdoc">Returns a reference to our vectors currently in use. </div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cu_source.html#l00061">FlatIndex.cu:61</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1FlatIndex_html_ae06cb2ffd46659b6639b97297546096e"><div class="ttname"><a href="classfaiss_1_1gpu_1_1FlatIndex.html#ae06cb2ffd46659b6639b97297546096e">faiss::gpu::FlatIndex::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Free all storage. </div><div class="ttdef"><b>Definition:</b> <a href="FlatIndex_8cu_source.html#l00235">FlatIndex.cu:235</a></div></div>
<div class="ttc" id="classfaiss_1_1gpu_1_1DeviceTensor_html"><div class="ttname"><a href="classfaiss_1_1gpu_1_1DeviceTensor.html">faiss::gpu::DeviceTensor&lt; float, 2, true &gt;</a></div></div>
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