faiss/gpu/GpuResources.h

56 lines
1.5 KiB
C++

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the CC-by-NC license found in the
* LICENSE file in the root directory of this source tree.
*/
// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
#include "utils/DeviceMemory.h"
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <utility>
#include <vector>
namespace faiss { namespace gpu {
/// Base class of GPU-side resource provider; hides provision of
/// cuBLAS handles, CUDA streams and a temporary memory manager
class GpuResources {
public:
virtual ~GpuResources();
/// Call to pre-allocate resources for a particular device. If this is
/// not called, then resources will be allocated at the first time
/// of demand
virtual void initializeForDevice(int device) = 0;
virtual cublasHandle_t getBlasHandle(int device) = 0;
virtual cudaStream_t getDefaultStream(int device) = 0;
virtual std::vector<cudaStream_t> getAlternateStreams(int device) = 0;
virtual DeviceMemory& getMemoryManager(int device) = 0;
virtual std::pair<void*, size_t> getPinnedMemory() = 0;
virtual cudaStream_t getAsyncCopyStream(int device) = 0;
cublasHandle_t getBlasHandleCurrentDevice();
cudaStream_t getDefaultStreamCurrentDevice();
std::vector<cudaStream_t> getAlternateStreamsCurrentDevice();
DeviceMemory& getMemoryManagerCurrentDevice();
cudaStream_t getAsyncCopyStreamCurrentDevice();
};
} } // namespace