faiss/c_api/gpu/DeviceUtils_c.cpp
Eduardo Pinho 9503cf0d6a Add GPU device utility functions (#1613)
Summary:
This adds some more functions to the C API, under a new DeviceUtils_c.h module. Resolves https://github.com/facebookresearch/faiss/issues/1414.

- `faiss_get_num_gpus`
- `faiss_gpu_profiler_start`
- `faiss_gpu_profiler_stop`
- `faiss_gpu_sync_all_devices`

The only minor issue right now is that building this requires basing it against an older version of Faiss until the building system is updated to use CMake (https://github.com/facebookresearch/faiss/issues/1390). I have provided a separate branch with the same contribution which is based against a version that works and builds OK: [`imp/c_api/add_gpu_device_utils`](https://github.com/Enet4/faiss/tree/imp/c_api/add_gpu_device_utils)

Pull Request resolved: https://github.com/facebookresearch/faiss/pull/1613

Reviewed By: wickedfoo

Differential Revision: D25942933

Pulled By: mdouze

fbshipit-source-id: 5b73a86b0c1702dfb7b9e56bd741f72495aac2fd
2021-01-19 17:23:12 -08:00

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1.1 KiB
C++

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// Copyright 2004-present Facebook. All Rights Reserved.
// -*- c++ -*-
#include "DeviceUtils_c.h"
#include "macros_impl.h"
#include <faiss/gpu/utils/DeviceUtils.h>
/// Returns the number of available GPU devices
int faiss_get_num_gpus(int* p_output) {
try {
int output = faiss::gpu::getNumDevices();
*p_output = output;
} CATCH_AND_HANDLE
}
/// Starts the CUDA profiler (exposed via SWIG)
int faiss_gpu_profiler_start() {
try {
faiss::gpu::profilerStart();
} CATCH_AND_HANDLE
}
/// Stops the CUDA profiler (exposed via SWIG)
int faiss_gpu_profiler_stop() {
try {
faiss::gpu::profilerStop();
} CATCH_AND_HANDLE
}
/// Synchronizes the CPU against all devices (equivalent to
/// cudaDeviceSynchronize for each device)
int faiss_gpu_sync_all_devices() {
try {
faiss::gpu::synchronizeAllDevices();
} CATCH_AND_HANDLE
}