faiss/gpu/utils/DeviceDefs.cuh

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the CC-by-NC license found in the
* LICENSE file in the root directory of this source tree.
*/
// Copyright 2004-present Facebook. All Rights Reserved.
#pragma once
namespace faiss { namespace gpu {
#ifdef __CUDA_ARCH__
#if __CUDA_ARCH__ <= 600
constexpr int kWarpSize = 32;
#else
#error Unknown __CUDA_ARCH__; please define parameters for compute capability
#endif // __CUDA_ARCH__ types
#endif // __CUDA_ARCH__
#ifndef __CUDA_ARCH__
// dummy value for host compiler
constexpr int kWarpSize = 32;
#endif // !__CUDA_ARCH__
__forceinline__ __device__ void warpFence() {
// Technically, memory barriers are required via the CUDA
// programming model, since warp synchronous programming no longer
// is guaranteed.
//
// There are two components to it:
// -a barrier known to the compiler such that the compiler will not
// schedule loads and stores across the barrier;
// -a HW-level barrier that guarantees that writes are seen in the
// proper order
//
// However, __threadfence_block() is a stronger constraint than what
// we really want out of the hardware: a warp-wide barrier.
//
// In current hardware, it appears that warp synchronous programming
// is a reality; by all tests it appears safe and race-free.
//
// However, understandably it may not be in the future (based on
// what Nvidia says in the Kepler guide, it may change depending
// upon compiler/toolchain issues or future hardware).
//
// Removing the fence results in 10%+ faster performance.
// However, we are judicious as to where we insert the fence, so if
// this reality ever changes, uncommenting this will result in CUDA
// programming model-safe ordering again.
//
// FIXME: we should probably qualify as volatile as well, since the
// compiler could technically preserve values across loops? This
// seems very impractical for the compiler to do, however.
// __threadfence_block();
}
} } // namespace