faiss/c_api/gpu/StandardGpuResources_c.cpp
Michael Norris eff0898a13 Enable linting: lint config changes plus arc lint command (#3966)
Summary:
Pull Request resolved: https://github.com/facebookresearch/faiss/pull/3966

This actually enables the linting.

Manual changes:
- tools/arcanist/lint/fbsource-licenselint-config.toml
- tools/arcanist/lint/fbsource-lint-engine.toml

Automated changes:
`arc lint --apply-patches --take LICENSELINT --paths-cmd 'hg files faiss'`

Reviewed By: asadoughi

Differential Revision: D64484165

fbshipit-source-id: 4f2f6e953c94ef6ebfea8a5ae035ccfbea65ed04
2024-10-22 09:46:48 -07:00

70 lines
1.8 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// -*- c++ -*-
#include "StandardGpuResources_c.h"
#include <faiss/gpu/StandardGpuResources.h>
#include "macros_impl.h"
using faiss::gpu::StandardGpuResources;
DEFINE_DESTRUCTOR(StandardGpuResources)
int faiss_StandardGpuResources_new(FaissStandardGpuResources** p_res) {
try {
auto p = new StandardGpuResources();
*p_res = reinterpret_cast<FaissStandardGpuResources*>(p);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_noTempMemory(FaissStandardGpuResources* res) {
try {
reinterpret_cast<StandardGpuResources*>(res)->noTempMemory();
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setTempMemory(
FaissStandardGpuResources* res,
size_t size) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setTempMemory(size);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setPinnedMemory(
FaissStandardGpuResources* res,
size_t size) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setPinnedMemory(size);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setDefaultStream(
FaissStandardGpuResources* res,
int device,
cudaStream_t stream) {
try {
reinterpret_cast<StandardGpuResources*>(res)->setDefaultStream(
device, stream);
}
CATCH_AND_HANDLE
}
int faiss_StandardGpuResources_setDefaultNullStreamAllDevices(
FaissStandardGpuResources* res) {
try {
reinterpret_cast<StandardGpuResources*>(res)
->setDefaultNullStreamAllDevices();
}
CATCH_AND_HANDLE
}