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various bugfixes from github issues kmean with some frozen centroids GPU better tiling for large flat datasets default AVX for vector ops
69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD+Patents license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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// Copyright 2004-present Facebook. All Rights Reserved.
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#pragma once
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#include "../utils/DeviceTensor.cuh"
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#include "../utils/Float16.cuh"
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namespace faiss { namespace gpu {
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class GpuResources;
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/// Calculates brute-force L2 distance between `vectors` and
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/// `queries`, returning the k closest results seen
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void runL2Distance(GpuResources* resources,
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Tensor<float, 2, true>& vectors,
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Tensor<float, 2, true>* vectorsTransposed,
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// can be optionally pre-computed; nullptr if we
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// have to compute it upon the call
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Tensor<float, 1, true>* vectorNorms,
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Tensor<float, 2, true>& queries,
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int k,
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Tensor<float, 2, true>& outDistances,
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Tensor<int, 2, true>& outIndices,
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// Do we care about `outDistances`? If not, we can
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// take shortcuts.
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bool ignoreOutDistances = false);
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/// Calculates brute-force inner product distance between `vectors`
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/// and `queries`, returning the k closest results seen
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void runIPDistance(GpuResources* resources,
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Tensor<float, 2, true>& vectors,
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Tensor<float, 2, true>* vectorsTransposed,
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Tensor<float, 2, true>& queries,
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int k,
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Tensor<float, 2, true>& outDistances,
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Tensor<int, 2, true>& outIndices);
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#ifdef FAISS_USE_FLOAT16
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void runIPDistance(GpuResources* resources,
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Tensor<half, 2, true>& vectors,
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Tensor<half, 2, true>* vectorsTransposed,
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Tensor<half, 2, true>& queries,
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int k,
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Tensor<half, 2, true>& outDistances,
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Tensor<int, 2, true>& outIndices,
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bool useHgemm);
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void runL2Distance(GpuResources* resources,
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Tensor<half, 2, true>& vectors,
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Tensor<half, 2, true>* vectorsTransposed,
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Tensor<half, 1, true>* vectorNorms,
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Tensor<half, 2, true>& queries,
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int k,
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Tensor<half, 2, true>& outDistances,
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Tensor<int, 2, true>& outIndices,
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bool useHgemm,
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bool ignoreOutDistances = false);
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#endif
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} } // namespace
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