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faiss/c_api/gpu/GpuResources_c.cpp
Michael Norris eff0898a13 Enable linting: lint config changes plus arc lint command ()
Summary:
Pull Request resolved: https://github.com/facebookresearch/faiss/pull/3966

This actually enables the linting.

Manual changes:
- tools/arcanist/lint/fbsource-licenselint-config.toml
- tools/arcanist/lint/fbsource-lint-engine.toml

Automated changes:
`arc lint --apply-patches --take LICENSELINT --paths-cmd 'hg files faiss'`

Reviewed By: asadoughi

Differential Revision: D64484165

fbshipit-source-id: 4f2f6e953c94ef6ebfea8a5ae035ccfbea65ed04
2024-10-22 09:46:48 -07:00

130 lines
3.2 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// -*- c++ -*-
#include "GpuResources_c.h"
#include <faiss/gpu/GpuResources.h>
#include "macros_impl.h"
using faiss::gpu::GpuResources;
using faiss::gpu::GpuResourcesProvider;
DEFINE_DESTRUCTOR(GpuResources)
int faiss_GpuResources_initializeForDevice(FaissGpuResources* res, int device) {
try {
reinterpret_cast<GpuResources*>(res)->initializeForDevice(device);
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getBlasHandle(
FaissGpuResources* res,
int device,
cublasHandle_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)->getBlasHandle(device);
*out = o;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getDefaultStream(
FaissGpuResources* res,
int device,
cudaStream_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)->getDefaultStream(device);
*out = o;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getPinnedMemory(
FaissGpuResources* res,
void** p_buffer,
size_t* p_size) {
try {
auto o = reinterpret_cast<GpuResources*>(res)->getPinnedMemory();
*p_buffer = o.first;
*p_size = o.second;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getAsyncCopyStream(
FaissGpuResources* res,
int device,
cudaStream_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)->getAsyncCopyStream(
device);
*out = o;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getBlasHandleCurrentDevice(
FaissGpuResources* res,
cublasHandle_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)
->getBlasHandleCurrentDevice();
*out = o;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getDefaultStreamCurrentDevice(
FaissGpuResources* res,
cudaStream_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)
->getDefaultStreamCurrentDevice();
*out = o;
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_syncDefaultStream(FaissGpuResources* res, int device) {
try {
reinterpret_cast<GpuResources*>(res)->syncDefaultStream(device);
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_syncDefaultStreamCurrentDevice(FaissGpuResources* res) {
try {
reinterpret_cast<GpuResources*>(res)->syncDefaultStreamCurrentDevice();
}
CATCH_AND_HANDLE
}
int faiss_GpuResources_getAsyncCopyStreamCurrentDevice(
FaissGpuResources* res,
cudaStream_t* out) {
try {
auto o = reinterpret_cast<GpuResources*>(res)
->getAsyncCopyStreamCurrentDevice();
*out = o;
}
CATCH_AND_HANDLE
}
DEFINE_DESTRUCTOR(GpuResourcesProvider)
int faiss_GpuResourcesProvider_getResources(
FaissGpuResourcesProvider* res,
FaissGpuResources** out) {
try {
auto o = reinterpret_cast<GpuResourcesProvider*>(res)->getResources();
*out = reinterpret_cast<FaissGpuResources*>(o.get());
}
CATCH_AND_HANDLE
}