#include "fastrt/layers.h" #include "fastrt/baseline.h" namespace fastrt { Baseline::Baseline(const trt::ModelConfig &modelcfg, const std::string input_name, const std::string output_name) : Model(modelcfg, input_name, output_name) {} void Baseline::preprocessing_cpu(const cv::Mat& img, float* const data, const std::size_t stride) { /* Normalization & BGR->RGB */ for (std::size_t i = 0; i < stride; ++i) { data[i] = img.at(i)[2] / 255.0; data[i + stride] = img.at(i)[1] / 255.0; data[i + (stride<<1)] = img.at(i)[0] / 255.0; } } ITensor* Baseline::preprocessing_gpu(INetworkDefinition* network, std::map& weightMap, ITensor* input) { /* Standardization */ static const float mean[3] = {123.675, 116.28, 103.53}; static const float std[3] = {58.395, 57.120000000000005, 57.375}; return addMeanStd(network, weightMap, input, "", mean, std, false); // true for div 255 } }