using System; using System.Collections.Generic; using OpenCvSharp; using MMDeploy; namespace object_detection { class Program { static void CvMatToMat(OpenCvSharp.Mat[] cvMats, out MMDeploy.Mat[] mats) { mats = new MMDeploy.Mat[cvMats.Length]; unsafe { for (int i = 0; i < cvMats.Length; i++) { mats[i].Data = cvMats[i].DataPointer; mats[i].Height = cvMats[i].Height; mats[i].Width = cvMats[i].Width; mats[i].Channel = cvMats[i].Dims; mats[i].Format = PixelFormat.BGR; mats[i].Type = DataType.Int8; mats[i].Device = null; } } } static void CvWaitKey() { Cv2.WaitKey(); } static void Main(string[] args) { if (args.Length != 3) { Console.WriteLine("usage:\n object_detection deviceName modelPath imagePath\n"); Environment.Exit(1); } string deviceName = args[0]; string modelPath = args[1]; string imagePath = args[2]; // 1. create handle RotatedDetector handle = new RotatedDetector(modelPath, deviceName, 0); // 2. prepare input OpenCvSharp.Mat[] imgs = new OpenCvSharp.Mat[1] { Cv2.ImRead(imagePath, ImreadModes.Color) }; CvMatToMat(imgs, out var mats); // 3. process List<RotatedDetectorOutput> output = handle.Apply(mats); // 4. show result foreach (var obj in output[0].Results) { if (obj.Score < 0.1) { continue; } float xc = obj.Cx; float yc = obj.Cy; float wx = obj.Width / 2 * (float)Math.Cos(obj.Angle); float wy = obj.Width / 2 * (float)Math.Sin(obj.Angle); float hx = -obj.Height / 2 * (float)Math.Sin(obj.Angle); float hy = obj.Height / 2 * (float)Math.Cos(obj.Angle); OpenCvSharp.Point p1 = new OpenCvSharp.Point(xc - wx - hx, yc - wy - hy); OpenCvSharp.Point p2 = new OpenCvSharp.Point(xc + wx - hx, yc + wy - hy); OpenCvSharp.Point p3 = new OpenCvSharp.Point(xc + wx + hx, yc + wy + hy); OpenCvSharp.Point p4 = new OpenCvSharp.Point(xc - wx + hx, yc - wy + hy); var contours = new OpenCvSharp.Point[1][]; contours[0] = new OpenCvSharp.Point[4] { p1, p2, p3, p4 }; Cv2.DrawContours(imgs[0], contours, -1, new Scalar(0, 255, 0), 2); } Cv2.NamedWindow("mmrotate", WindowFlags.GuiExpanded); Cv2.ImShow("mmrotate", imgs[0]); CvWaitKey(); handle.Close(); } } }