using System; using System.Collections.Generic; using OpenCvSharp; using MMDeploy; namespace image_segmentation { class Program { /// /// transform input /// static void CvMatToMat(OpenCvSharp.Mat[] cvMats, out MMDeploy.Mat[] mats) { mats = new MMDeploy.Mat[cvMats.Length]; unsafe { for (int i = 0; i < cvMats.Length; i++) { mats[i].Data = cvMats[i].DataPointer; mats[i].Height = cvMats[i].Height; mats[i].Width = cvMats[i].Width; mats[i].Channel = cvMats[i].Dims; mats[i].Format = PixelFormat.BGR; mats[i].Type = DataType.Int8; mats[i].Device = null; } } } static void CvWaitKey() { Cv2.WaitKey(); } static Vec3b[] GenPalette(int classes) { Random rnd = new Random(0); Vec3b[] palette = new Vec3b[classes]; for (int i = 0; i < classes; i++) { byte v1 = (byte)rnd.Next(0, 255); byte v2 = (byte)rnd.Next(0, 255); byte v3 = (byte)rnd.Next(0, 255); palette[i] = new Vec3b(v1, v2, v3); } return palette; } static void Main(string[] args) { if (args.Length != 3) { Console.WriteLine("usage:\n image_segmentation deviceName modelPath imagePath\n"); Environment.Exit(1); } string deviceName = args[0]; string modelPath = args[1]; string imagePath = args[2]; // 1. create handle Segmentor handle = new Segmentor(modelPath, deviceName, 0); // 2. prepare input OpenCvSharp.Mat[] imgs = new OpenCvSharp.Mat[1] { Cv2.ImRead(imagePath, ImreadModes.Color) }; CvMatToMat(imgs, out var mats); // 3. process List output = handle.Apply(mats); // 4. show result OpenCvSharp.Mat colorMask = new OpenCvSharp.Mat(output[0].Height, output[0].Width, MatType.CV_8UC3, new Scalar()); Vec3b[] palette = GenPalette(output[0].Classes); unsafe { byte* data = colorMask.DataPointer; fixed (int* _label = output[0].Mask) { int* label = _label; for (int i = 0; i < output[0].Height; i++) { for (int j = 0; j < output[0].Width; j++) { data[0] = palette[*label][0]; data[1] = palette[*label][1]; data[2] = palette[*label][2]; data += 3; label++; } } } } colorMask = imgs[0] * 0.5 + colorMask * 0.5; Cv2.NamedWindow("mmseg", WindowFlags.GuiExpanded); Cv2.ImShow("mmseg", colorMask); CvWaitKey(); handle.Close(); } } }