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https://github.com/huggingface/pytorch-image-models.git
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433 lines
18 KiB
Python
433 lines
18 KiB
Python
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import random
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import math
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from typing import Optional, Union, Tuple
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import torch
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class PatchRandomErasing:
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"""
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Random erasing for patchified images in NaFlex format.
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Supports three modes:
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1. 'patch': Simple mode that erases randomly selected valid patches
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2. 'region': Erases spatial regions at patch granularity
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3. 'subregion': Most sophisticated mode that erases spatial regions at sub-patch granularity,
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partially erasing patches that are on the boundary of the erased region
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Args:
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erase_prob: Probability that the Random Erasing operation will be performed.
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patch_drop_prob: Patch dropout probability. Remove random patches instead of erasing.
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min_area: Minimum percentage of valid patches/area to erase.
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max_area: Maximum percentage of valid patches/area to erase.
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min_aspect: Minimum aspect ratio of erased area (only used in 'region'/'subregion' mode).
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max_aspect: Maximum aspect ratio of erased area (only used in 'region'/'subregion' mode).
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mode: Patch content mode, one of 'const', 'rand', or 'pixel'
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'const' - erase patch is constant color of 0 for all channels
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'rand' - erase patch has same random (normal) value across all elements
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'pixel' - erase patch has per-element random (normal) values
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spatial_mode: Erasing strategy, one of 'patch', 'region', or 'subregion'
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patch_size: Size of each patch (required for 'subregion' mode)
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num_splits: Number of splits to apply erasing to (0 for all)
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device: Computation device
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"""
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def __init__(
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self,
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erase_prob: float = 0.5,
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patch_drop_prob: float = 0.0,
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min_count: int = 1,
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max_count: Optional[int] = None,
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min_area: float = 0.02,
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max_area: float = 1 / 3,
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min_aspect: float = 0.3,
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max_aspect: Optional[float] = None,
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mode: str = 'const',
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value: float = 0.,
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spatial_mode: str = 'region',
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patch_size: Optional[Union[int, Tuple[int, int]]] = 16,
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num_splits: int = 0,
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device: Union[str, torch.device] = 'cuda',
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):
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self.erase_prob = erase_prob
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self.patch_drop_prob = patch_drop_prob
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self.min_count = min_count
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self.max_count = max_count or min_count
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self.min_area = min_area
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self.max_area = max_area
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# Aspect ratio params (for region mode)
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max_aspect = max_aspect or 1 / min_aspect
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self.log_aspect_ratio = (math.log(min_aspect), math.log(max_aspect))
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# Number of splits
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self.num_splits = num_splits
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self.device = device
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# Strategy mode
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self.spatial_mode = spatial_mode
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# Patch size (needed for subregion mode)
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self.patch_size = patch_size if isinstance(patch_size, tuple) else (patch_size, patch_size)
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# Value generation mode flags
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self.erase_mode = mode.lower()
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assert self.erase_mode in ('rand', 'pixel', 'const')
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self.const_value = value
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def _get_values(
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self,
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shape: Union[Tuple[int,...], torch.Size],
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value: Optional[torch.Tensor] = None,
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dtype: torch.dtype = torch.float32,
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device: Optional[Union[str, torch.device]] = None
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):
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"""Generate values for erased patches based on the specified mode.
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Args:
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shape: Shape of patches to erase.
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value: Value to use in const (or rand) mode.
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dtype: Data type to use.
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device: Device to use.
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"""
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device = device or self.device
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if self.erase_mode == 'pixel':
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# only mode with erase shape that includes pixels
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return torch.empty(shape, dtype=dtype, device=device).normal_()
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else:
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shape = (1, 1, shape[-1]) if len(shape) == 3 else (1, shape[-1])
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if self.erase_mode == 'const' or value is not None:
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erase_value = value or self.const_value
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if isinstance(erase_value, (int, float)):
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values = torch.full(shape, erase_value, dtype=dtype, device=device)
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else:
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erase_value = torch.tensor(erase_value, dtype=dtype, device=device)
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values = torch.expand_copy(erase_value, shape)
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else:
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values = torch.empty(shape, dtype=dtype, device=device).normal_()
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return values
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def _drop_patches(
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self,
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patches: torch.Tensor,
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patch_coord: torch.Tensor,
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patch_valid: torch.Tensor,
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):
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""" Patch Dropout
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Fully drops patches from datastream. Only mode that saves compute BUT requires support
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for non-contiguous patches and associated patch coordinate and valid handling.
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"""
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# FIXME WIP, not completed. Downstream support in model needed for non-contiguous valid patches
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if random.random() > self.erase_prob:
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return
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# Get indices of valid patches
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valid_indices = torch.nonzero(patch_valid, as_tuple=True)[0].tolist()
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# Skip if no valid patches
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if not valid_indices:
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return patches, patch_coord, patch_valid
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num_valid = len(valid_indices)
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if self.patch_drop_prob:
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# patch dropout mode, completely remove dropped patches (FIXME needs downstream support in model)
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num_keep = max(1, int(num_valid * (1. - self.patch_drop_prob)))
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keep_indices = torch.argsort(torch.randn(1, num_valid, device=self.device), dim=-1)[:, :num_keep]
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# maintain patch order, possibly useful for debug / visualization
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keep_indices = keep_indices.sort(dim=-1)[0]
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patches = patches.gather(1, keep_indices.unsqueeze(-1).expand((-1, -1) + patches.shape[2:]))
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return patches, patch_coord, patch_valid
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def _erase_patches(
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self,
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patches: torch.Tensor,
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patch_coord: torch.Tensor,
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patch_valid: torch.Tensor,
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patch_shape: torch.Size,
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dtype: torch.dtype = torch.float32,
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):
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"""Apply erasing by selecting individual patches randomly.
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The simplest mode, aligned on patch boundaries. Behaves similarly to speckle or 'sprinkles'
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noise augmentation at patch size.
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"""
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if random.random() > self.erase_prob:
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return
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# Get indices of valid patches
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valid_indices = torch.nonzero(patch_valid, as_tuple=True)[0].tolist()
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if not valid_indices:
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# Skip if no valid patches
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return
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num_valid = len(valid_indices)
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count = random.randint(self.min_count, self.max_count)
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# Determine how many valid patches to erase from RE min/max count and area args
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max_erase = max(1, int(num_valid * count * self.max_area))
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min_erase = max(1, int(num_valid * count * self.min_area))
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num_erase = random.randint(min_erase, max_erase)
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# Randomly select valid patches to erase
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indices_to_erase = random.sample(valid_indices, min(num_erase, num_valid))
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random_value = None
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if self.erase_mode == 'rand':
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random_value = torch.empty(patch_shape[-1], dtype=dtype, device=self.device).normal_()
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for idx in indices_to_erase:
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patches[idx].copy_(self._get_values(patch_shape, dtype=dtype, value=random_value))
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def _erase_region(
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self,
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patches: torch.Tensor,
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patch_coord: torch.Tensor,
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patch_valid: torch.Tensor,
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patch_shape: torch.Size,
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dtype: torch.dtype = torch.float32,
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):
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"""Apply erasing by selecting rectangular regions of patches randomly
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Closer to the original RandomErasing implementation. Erases
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spatially contiguous rectangular regions of patches (aligned with patches).
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"""
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if random.random() > self.erase_prob:
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return
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# Determine grid dimensions from coordinates
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if patch_valid is not None:
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valid_coord = patch_coord[patch_valid]
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if len(valid_coord) == 0:
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return # No valid patches
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max_y = valid_coord[:, 0].max().item() + 1
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max_x = valid_coord[:, 1].max().item() + 1
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else:
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max_y = patch_coord[:, 0].max().item() + 1
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max_x = patch_coord[:, 1].max().item() + 1
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grid_h, grid_w = max_y, max_x
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# Calculate total area
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total_area = grid_h * grid_w
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count = random.randint(self.min_count, self.max_count)
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for _ in range(count):
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# Try to select a valid region to erase (multiple attempts)
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for attempt in range(10):
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# Sample random area and aspect ratio
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target_area = random.uniform(self.min_area, self.max_area) * total_area
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aspect_ratio = math.exp(random.uniform(*self.log_aspect_ratio))
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# Calculate region height and width
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h = int(round(math.sqrt(target_area * aspect_ratio)))
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w = int(round(math.sqrt(target_area / aspect_ratio)))
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# Ensure region fits within grid
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if w <= grid_w and h <= grid_h:
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# Select random top-left corner
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top = random.randint(0, grid_h - h)
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left = random.randint(0, grid_w - w)
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# Define region bounds
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bottom = top + h
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right = left + w
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# Create a single random value for all affected patches if using 'rand' mode
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if self.erase_mode == 'rand':
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random_value = torch.empty(patch_shape[-1], dtype=dtype, device=self.device).normal_()
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else:
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random_value = None
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# Find and erase all patches that fall within the region
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for i in range(len(patches)):
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if patch_valid is None or patch_valid[i]:
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y, x = patch_coord[i]
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if top <= y < bottom and left <= x < right:
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patches[i] = self._get_values(patch_shape, dtype=dtype, value=random_value)
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# Successfully applied erasing, exit the loop
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break
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def _erase_subregion(
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self,
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patches: torch.Tensor,
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patch_coord: torch.Tensor,
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patch_valid: torch.Tensor,
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patch_shape: torch.Size,
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patch_size: Tuple[int, int],
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dtype: torch.dtype = torch.float32,
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):
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"""Apply erasing by selecting rectangular regions ignoring patch boundaries.
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Matches or original RandomErasing implementation. Erases spatially contiguous rectangular
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regions that are not aligned to patches (erase regions boundaries cut within patches).
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FIXME complexity probably not worth it, may remove.
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"""
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if random.random() > self.erase_prob:
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return
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# Get patch dimensions
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patch_h, patch_w = patch_size
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channels = patch_shape[-1]
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# Determine grid dimensions in patch coordinates
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if patch_valid is not None:
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valid_coord = patch_coord[patch_valid]
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if len(valid_coord) == 0:
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return # No valid patches
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max_y = valid_coord[:, 0].max().item() + 1
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max_x = valid_coord[:, 1].max().item() + 1
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else:
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max_y = patch_coord[:, 0].max().item() + 1
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max_x = patch_coord[:, 1].max().item() + 1
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grid_h, grid_w = max_y, max_x
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# Calculate total area in pixel space
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total_area = (grid_h * patch_h) * (grid_w * patch_w)
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count = random.randint(self.min_count, self.max_count)
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for _ in range(count):
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# Try to select a valid region to erase (multiple attempts)
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for attempt in range(10):
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# Sample random area and aspect ratio
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target_area = random.uniform(self.min_area, self.max_area) * total_area
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aspect_ratio = math.exp(random.uniform(*self.log_aspect_ratio))
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# Calculate region height and width in pixel space
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pixel_h = int(round(math.sqrt(target_area * aspect_ratio)))
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pixel_w = int(round(math.sqrt(target_area / aspect_ratio)))
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# Ensure region fits within total pixel grid
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if pixel_w <= grid_w * patch_w and pixel_h <= grid_h * patch_h:
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# Select random top-left corner in pixel space
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pixel_top = random.randint(0, grid_h * patch_h - pixel_h)
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pixel_left = random.randint(0, grid_w * patch_w - pixel_w)
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# Define region bounds in pixel space
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pixel_bottom = pixel_top + pixel_h
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pixel_right = pixel_left + pixel_w
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# Create a single random value for the entire region if using 'rand' mode
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rand_value = None
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if self.erase_mode == 'rand':
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rand_value = torch.empty(patch_shape[-1], dtype=dtype, device=self.device).normal_()
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# For each valid patch, determine if and how it overlaps with the erase region
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for i in range(len(patches)):
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if patch_valid is None or patch_valid[i]:
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# Convert patch coordinates to pixel space (top-left corner)
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y, x = patch_coord[i]
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patch_pixel_top = y * patch_h
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patch_pixel_left = x * patch_w
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patch_pixel_bottom = patch_pixel_top + patch_h
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patch_pixel_right = patch_pixel_left + patch_w
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# Check if this patch overlaps with the erase region
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if not (patch_pixel_right <= pixel_left or patch_pixel_left >= pixel_right or
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patch_pixel_bottom <= pixel_top or patch_pixel_top >= pixel_bottom):
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# Calculate the overlap region in patch-local coordinates
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local_top = max(0, pixel_top - patch_pixel_top)
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local_left = max(0, pixel_left - patch_pixel_left)
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local_bottom = min(patch_h, pixel_bottom - patch_pixel_top)
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local_right = min(patch_w, pixel_right - patch_pixel_left)
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# Reshape the patch to [patch_h, patch_w, chans]
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patch_data = patches[i].reshape(patch_h, patch_w, channels)
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erase_shape = (local_bottom - local_top, local_right - local_left, channels)
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erase_value = self._get_values(erase_shape, dtype=dtype, value=rand_value)
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patch_data[local_top:local_bottom, local_left:local_right, :] = erase_value
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# Flatten the patch back to [patch_h*patch_w, chans]
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if len(patch_shape) == 2:
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patch_data = patch_data.reshape(-1, channels)
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patches[i] = patch_data
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# Successfully applied erasing, exit the loop
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break
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def __call__(
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self,
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patches: torch.Tensor,
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patch_coord: torch.Tensor,
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patch_valid: Optional[torch.Tensor] = None,
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):
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"""
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Apply random patch erasing.
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Args:
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patches: Tensor of shape [B, N, P*P, C]
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patch_coord: Tensor of shape [B, N, 2] with (y, x) coordinates
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patch_valid: Boolean tensor of shape [B, N] indicating which patches are valid
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If None, all patches are considered valid
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Returns:
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Erased patches tensor of same shape
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"""
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if patches.ndim == 4:
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batch_size, num_patches, patch_dim, channels = patches.shape
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if self.patch_size is not None:
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patch_size = self.patch_size
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else:
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patch_size = None
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elif patches.ndim == 5:
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batch_size, num_patches, patch_h, patch_w, channels = patches.shape
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patch_size = (patch_h, patch_w)
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else:
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assert False
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patch_shape = patches.shape[2:]
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# patch_shape ==> shape of patches to fill (h, w, c) or (h * w, c)
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# patch_size ==> patch h, w (if available, must be avail for subregion mode)
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# Create default valid mask if not provided
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if patch_valid is None:
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patch_valid = torch.ones((batch_size, num_patches), dtype=torch.bool, device=patches.device)
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# Skip the first part of the batch if num_splits is set
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batch_start = batch_size // self.num_splits if self.num_splits > 1 else 0
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# Apply erasing to each batch element
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for i in range(batch_start, batch_size):
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if self.patch_drop_prob:
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assert False, "WIP, not completed"
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self._drop_patches(
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patches[i],
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patch_coord[i],
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patch_valid[i],
|
||
|
)
|
||
|
elif self.spatial_mode == 'patch':
|
||
|
self._erase_patches(
|
||
|
patches[i],
|
||
|
patch_coord[i],
|
||
|
patch_valid[i],
|
||
|
patch_shape,
|
||
|
patches.dtype
|
||
|
)
|
||
|
elif self.spatial_mode == 'region':
|
||
|
self._erase_region(
|
||
|
patches[i],
|
||
|
patch_coord[i],
|
||
|
patch_valid[i],
|
||
|
patch_shape,
|
||
|
patches.dtype
|
||
|
)
|
||
|
elif self.spatial_mode == 'subregion':
|
||
|
self._erase_subregion(
|
||
|
patches[i],
|
||
|
patch_coord[i],
|
||
|
patch_valid[i],
|
||
|
patch_shape,
|
||
|
patch_size,
|
||
|
patches.dtype
|
||
|
)
|
||
|
|
||
|
return patches
|
||
|
|
||
|
def __repr__(self):
|
||
|
fs = self.__class__.__name__ + f'(p={self.erase_prob}, mode={self.erase_mode}'
|
||
|
fs += f', spatial={self.spatial_mode}, area=({self.min_area}, {self.max_area}))'
|
||
|
fs += f', count=({self.min_count}, {self.max_count}))'
|
||
|
return fs
|